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QuickDraw 3D RAVE / QuickDraw 3D RAVE Reference
Application-Defined Routines


Texture and Bitmap Methods

To write a drawing engine, you need to implement several private methods for managing bitmaps. If your engine supports texture mapping, you also need to implement several private methods for managing textures.

Pointers to your drawing engine's texture and bitmap methods are returned to QuickDraw 3D RAVE by your TQAEngineGetMethod method. See page 1-147 for details.


Subtopics
TQATextureNew
TQATextureDetach
TQATextureBindColorTable
TQATextureDelete
TQABitmapNew
TQABitmapDetach
TQABitmapBindColorTable
TQABitmapDelete

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© Apple Computer, Inc.
28 AUG 1996