Texture and Bitmap Methods
To write a drawing engine, you need to implement several private methods for managing bitmaps. If your engine supports texture mapping, you also need to implement several private methods for managing textures.Pointers to your drawing engine's texture and bitmap methods are returned to QuickDraw 3D RAVE by your
TQAEngineGetMethod
method. See page 1-147 for details.
Subtopics
- TQATextureNew
- TQATextureDetach
- TQATextureBindColorTable
- TQATextureDelete
- TQABitmapNew
- TQABitmapDetach
- TQABitmapBindColorTable
- TQABitmapDelete